Canción super Mario en Arduino

Super Mario Bros.​ es un videojuego de plataformas desarrollado y publicado por Nintendo para la Nintendo Entertainment System (NES). Dirigido y producido por Shigeru Miyamoto, es la secuela del arcade Mario Bros. de 1983 y el primero de la serie Super Mario. Los jugadores controlan a Mario, o a su hermano Luigi en el modo multijugador, para atravesar el Reino Champiñón y rescatar a la princesa Toadstool del rey Koopa más tarde llamado Bowser. Atraviesan niveles de desplazamiento lateral mientras evitan peligros como enemigos y fosos y recogen potenciadores como el Super Champiñón, la Flor de Fuego y la estrella.

Super Mario
esquema
				
					#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047

/*****************
 *  CONFIGURACIÓN
 *****************/
int buzzer = 8;

/*****************
 *  MELODÍA – OVERWORLD THEME (COMPLETA REAL)
 *****************/
int melody[] = {
  // Intro
  NOTE_E5, NOTE_E5, 0, NOTE_E5, 0, NOTE_C5, NOTE_E5, 0,
  NOTE_G5, 0, 0, 0, NOTE_G4, 0, 0, 0,

  // Tema principal A
  NOTE_C5, 0, 0, NOTE_G4, 0, 0, NOTE_E4, 0,
  0, NOTE_A4, 0, NOTE_B4, 0, NOTE_AS4, NOTE_A4, 0,
  NOTE_G4, NOTE_E5, NOTE_G5, NOTE_A5, 0, NOTE_F5, NOTE_G5,
  0, NOTE_E5, 0, NOTE_C5, NOTE_D5, NOTE_B4, 0, 0,

  // Tema principal A (repetición)
  NOTE_C5, 0, 0, NOTE_G4, 0, 0, NOTE_E4, 0,
  0, NOTE_A4, 0, NOTE_B4, 0, NOTE_AS4, NOTE_A4, 0,
  NOTE_G4, NOTE_E5, NOTE_G5, NOTE_A5, 0, NOTE_F5, NOTE_G5,
  0, NOTE_E5, 0, NOTE_C5, NOTE_D5, NOTE_B4, 0, 0,

  // Puente (parte B)
  0, NOTE_G5, NOTE_FS5, NOTE_F5, NOTE_DS5, 0, NOTE_E5,
  0, NOTE_GS4, NOTE_A4, NOTE_C5, 0, NOTE_A4, NOTE_C5, NOTE_D5,
  0, NOTE_G5, NOTE_FS5, NOTE_F5, NOTE_DS5, 0, NOTE_E5,
  0, NOTE_C6, 0, NOTE_C6, NOTE_C6, 0, 0,

  // Final auténtico
  NOTE_E5, NOTE_C5, 0, NOTE_G4, 0, 0, NOTE_GS4, 0,
  NOTE_A4, NOTE_F5, 0, NOTE_F5, NOTE_A4, 0, 0,
  NOTE_B4, NOTE_A5, NOTE_A5, NOTE_A5, NOTE_G5, NOTE_F5,
  NOTE_E5, NOTE_C5, 0, NOTE_A4, NOTE_G4, 0, 0,

  NOTE_E5, NOTE_C5, 0, NOTE_G4, 0, 0, NOTE_GS4, 0,
  NOTE_A4, NOTE_F5, 0, NOTE_F5, NOTE_A4, 0, 0,
  NOTE_B4, NOTE_F5, 0, NOTE_F5, NOTE_F5, NOTE_E5, NOTE_D5,
  NOTE_C5, NOTE_E4, 0, NOTE_E4, NOTE_C4, 0, 0
};

/*****************
 *  TEMPO (ajustado al NES)
 *****************/
int tempo[] = {
  // Intro
  12,12,12,12,12,12,12,12,
  12,12,12,12,12,12,12,12,

  // Tema A
  12,12,12,12,12,12,12,12,
  12,12,12,12,12,12,12,12,
  9,9,9,12,12,12,12,
  12,12,12,12,12,12,12,12,

  // Repetición
  12,12,12,12,12,12,12,12,
  12,12,12,12,12,12,12,12,
  9,9,9,12,12,12,12,
  12,12,12,12,12,12,12,12,

  // Puente
  12,12,12,12,12,12,12,
  12,12,12,12,12,12,12,12,
  12,12,12,12,12,12,12,
  12,12,12,12,12,12,12,

  // Final
  12,12,12,12,12,12,12,12,
  12,12,12,12,12,12,12,
  12,12,12,12,12,12,
  12,12,12,12,12,12,12,

  12,12,12,12,12,12,12,12,
  12,12,12,12,12,12,12,
  12,12,12,12,12,12,12,
  12,12,12,12,12,12,12
};

/*****************
 *  SETUP
 *****************/
void setup() {
  pinMode(buzzer, OUTPUT);
}

/*****************
 *  LOOP
 *****************/
void loop() {
  int size = sizeof(melody) / sizeof(int);

  for (int i = 0; i < size; i++) {
    int noteDuration = 1000 / tempo[i];
    if (melody[i] != 0) {
      tone(buzzer, melody[i], noteDuration);
    }
    delay(noteDuration * 1.15); // feel NES
    noTone(buzzer);
  }

  delay(5000);
}