Canción super Mario en Arduino
Super Mario Bros. es un videojuego de plataformas desarrollado y publicado por Nintendo para la Nintendo Entertainment System (NES). Dirigido y producido por Shigeru Miyamoto, es la secuela del arcade Mario Bros. de 1983 y el primero de la serie Super Mario. Los jugadores controlan a Mario, o a su hermano Luigi en el modo multijugador, para atravesar el Reino Champiñón y rescatar a la princesa Toadstool del rey Koopa más tarde llamado Bowser. Atraviesan niveles de desplazamiento lateral mientras evitan peligros como enemigos y fosos y recogen potenciadores como el Super Champiñón, la Flor de Fuego y la estrella.
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
/*****************
* CONFIGURACIÓN
*****************/
int buzzer = 8;
/*****************
* MELODÍA – OVERWORLD THEME (COMPLETA REAL)
*****************/
int melody[] = {
// Intro
NOTE_E5, NOTE_E5, 0, NOTE_E5, 0, NOTE_C5, NOTE_E5, 0,
NOTE_G5, 0, 0, 0, NOTE_G4, 0, 0, 0,
// Tema principal A
NOTE_C5, 0, 0, NOTE_G4, 0, 0, NOTE_E4, 0,
0, NOTE_A4, 0, NOTE_B4, 0, NOTE_AS4, NOTE_A4, 0,
NOTE_G4, NOTE_E5, NOTE_G5, NOTE_A5, 0, NOTE_F5, NOTE_G5,
0, NOTE_E5, 0, NOTE_C5, NOTE_D5, NOTE_B4, 0, 0,
// Tema principal A (repetición)
NOTE_C5, 0, 0, NOTE_G4, 0, 0, NOTE_E4, 0,
0, NOTE_A4, 0, NOTE_B4, 0, NOTE_AS4, NOTE_A4, 0,
NOTE_G4, NOTE_E5, NOTE_G5, NOTE_A5, 0, NOTE_F5, NOTE_G5,
0, NOTE_E5, 0, NOTE_C5, NOTE_D5, NOTE_B4, 0, 0,
// Puente (parte B)
0, NOTE_G5, NOTE_FS5, NOTE_F5, NOTE_DS5, 0, NOTE_E5,
0, NOTE_GS4, NOTE_A4, NOTE_C5, 0, NOTE_A4, NOTE_C5, NOTE_D5,
0, NOTE_G5, NOTE_FS5, NOTE_F5, NOTE_DS5, 0, NOTE_E5,
0, NOTE_C6, 0, NOTE_C6, NOTE_C6, 0, 0,
// Final auténtico
NOTE_E5, NOTE_C5, 0, NOTE_G4, 0, 0, NOTE_GS4, 0,
NOTE_A4, NOTE_F5, 0, NOTE_F5, NOTE_A4, 0, 0,
NOTE_B4, NOTE_A5, NOTE_A5, NOTE_A5, NOTE_G5, NOTE_F5,
NOTE_E5, NOTE_C5, 0, NOTE_A4, NOTE_G4, 0, 0,
NOTE_E5, NOTE_C5, 0, NOTE_G4, 0, 0, NOTE_GS4, 0,
NOTE_A4, NOTE_F5, 0, NOTE_F5, NOTE_A4, 0, 0,
NOTE_B4, NOTE_F5, 0, NOTE_F5, NOTE_F5, NOTE_E5, NOTE_D5,
NOTE_C5, NOTE_E4, 0, NOTE_E4, NOTE_C4, 0, 0
};
/*****************
* TEMPO (ajustado al NES)
*****************/
int tempo[] = {
// Intro
12,12,12,12,12,12,12,12,
12,12,12,12,12,12,12,12,
// Tema A
12,12,12,12,12,12,12,12,
12,12,12,12,12,12,12,12,
9,9,9,12,12,12,12,
12,12,12,12,12,12,12,12,
// Repetición
12,12,12,12,12,12,12,12,
12,12,12,12,12,12,12,12,
9,9,9,12,12,12,12,
12,12,12,12,12,12,12,12,
// Puente
12,12,12,12,12,12,12,
12,12,12,12,12,12,12,12,
12,12,12,12,12,12,12,
12,12,12,12,12,12,12,
// Final
12,12,12,12,12,12,12,12,
12,12,12,12,12,12,12,
12,12,12,12,12,12,
12,12,12,12,12,12,12,
12,12,12,12,12,12,12,12,
12,12,12,12,12,12,12,
12,12,12,12,12,12,12,
12,12,12,12,12,12,12
};
/*****************
* SETUP
*****************/
void setup() {
pinMode(buzzer, OUTPUT);
}
/*****************
* LOOP
*****************/
void loop() {
int size = sizeof(melody) / sizeof(int);
for (int i = 0; i < size; i++) {
int noteDuration = 1000 / tempo[i];
if (melody[i] != 0) {
tone(buzzer, melody[i], noteDuration);
}
delay(noteDuration * 1.15); // feel NES
noTone(buzzer);
}
delay(5000);
}
Etiquetado Arduino